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Copy options structure for CopyActorProperties
| Name | FCopyOptions |
| Type | struct |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Editor.h |
| Include Path | #include "Editor.h" |
Syntax
struct FCopyOptions
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FCopyOptions
(
const ECopyOptions::Type InFlags |
Implicit construction for an options enumeration | Editor.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Flags | ECopyOptions::Type | User-specified flags for the copy | Editor.h | |
| PropertyFilter | TFunction< bool(FProperty &, UObject &)> | User-specified custom property filter predicate | Editor.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Check whether we can copy the specified property | Editor.h |