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Unreal Engine C++ API Reference > Editor > UnrealEd > FContentHelper
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/PackageHelperFunctions.h |
Include | #include "PackageHelperFunctions.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/Commandlets/PackageUtilities.cpp |
bool SetCollection
&40;
FName InCollectionName,
ECollectionShareType::Type InType,
const TArray< FSoftObjectPath > & InAssetList
&41;
Remarks
Fill the given collection with the given list of assets bool true if successful, false if not.
Parameters
Name | Description |
---|---|
InCollectionName | The name of the collection to fill |
InType | Type of collection |
InAssetList | The list of items to fill the collection with (can be empty) |