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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FComponentVisualizerManager
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/ComponentVisualizerManager.h |
| Include | #include "ComponentVisualizerManager.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/ComponentVisualizerManager.cpp |
bool HandleSnapTo
&40;
const bool bInAlign,
const bool bInUseLineTrace,
const bool bInUseBounds,
const bool bInUsePivot,
AActor &42; InDestination
&41;
Remarks
Pass snap input to active visualizer