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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FComponentVisualizerManager
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/ComponentVisualizerManager.h |
| Include | #include "ComponentVisualizerManager.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/ComponentVisualizerManager.cpp |
bool HandleInputKey
(
FEditorViewportClient * InViewportClient,
FViewport * Viewport,
FKey Key,
EInputEvent Event
) const
Remarks
Pass key input to active visualizer