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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FComponentVisualizerManager
Description
Handle a click on the specified level editor viewport client
Handle a click on the specified editor viewport client
| Name | HandleClick |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/ComponentVisualizerManager.h |
| Include Path | #include "ComponentVisualizerManager.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/ComponentVisualizerManager.cpp |
bool HandleClick
(
FEditorViewportClient * InViewportClient,
HHitProxy * HitProxy,
const FViewportClick & Click
)