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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FComponentVisualizerManager
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/ComponentVisualizerManager.h |
| Include | #include "ComponentVisualizerManager.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/ComponentVisualizerManager.cpp |
bool HandleBoxSelect
(
const FBox & InBox,
FEditorViewportClient * InViewportClient,
FViewport * InViewport
) const
Remarks
Pass box select input to active visualizer