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Unreal Engine C++ API Reference > Editor > UnrealEd > FComponentVisualizerManager
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/ComponentVisualizerManager.h |
Include | #include "ComponentVisualizerManager.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/ComponentVisualizerManager.cpp |
bool HandleBoxSelect
&40;
const FBox & InBox,
FEditorViewportClient &42; InViewportClient,
FViewport &42; InViewport
&41; const
Remarks
Pass box select input to active visualizer