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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FComponentVisualizerManager
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/ComponentVisualizerManager.h |
| Include | #include "ComponentVisualizerManager.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/ComponentVisualizerManager.cpp |
bool GetCustomInputCoordinateSystem
(
const FEditorViewportClient * InViewportClient,
FMatrix & OutMatrix
) const
Remarks
Get custom widget coordinate system from active visualizer