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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FComponentVisualizer
- FComponentVisualizer::VisProxyHandleClick()
- FSplineMeshComponentVisualizer::VisProxyHandleClick()
- FSplineComponentVisualizer::VisProxyHandleClick()
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/ComponentVisualizer.h |
| Include | #include "ComponentVisualizer.h" |
virtual bool VisProxyHandleClick
&40;
FEditorViewportClient &42; InViewportClient,
HComponentVisProxy &42; VisProxy,
const FViewportClick & Click
&41;