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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FComponentVisualizer
- FComponentVisualizer::TrackingStopped()
- FSplineComponentVisualizer::TrackingStopped()
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/ComponentVisualizer.h |
| Include | #include "ComponentVisualizer.h" |
virtual void TrackingStopped
&40;
FEditorViewportClient &42; InViewportClient,
bool bInDidMove
&41;
Remarks
Gets called when the mouse tracking has stopped (dragging behavior)