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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FComponentVisualizer
- FComponentVisualizer::HasFocusOnSelectionBoundingBox()
- FSplineComponentVisualizer::HasFocusOnSelectionBoundingBox()
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/ComponentVisualizer.h |
| Include | #include "ComponentVisualizer.h" |
virtual bool HasFocusOnSelectionBoundingBox
&40;
FBox & OutBoundingBox
&41;
Remarks
Return whether focus on selection should focus on bounding box defined by active visualizer