Navigation
API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FComponentVisualizer
- FComponentVisualizer::HandleSnapTo()
- FSplineComponentVisualizer::HandleSnapTo()
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/ComponentVisualizer.h |
| Include | #include "ComponentVisualizer.h" |
virtual bool HandleSnapTo
&40;
const bool bInAlign,
const bool bInUseLineTrace,
const bool bInUseBounds,
const bool bInUsePivot,
AActor &42; InDestination
&41;
Remarks
Pass snap input to active visualizer