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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FComponentVisualizer
- FComponentVisualizer::HandleInputKey()
- FSplineMeshComponentVisualizer::HandleInputKey()
- FSplineComponentVisualizer::HandleInputKey()
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/ComponentVisualizer.h |
| Include | #include "ComponentVisualizer.h" |
virtual bool HandleInputKey
&40;
FEditorViewportClient &42; ViewportClient,
FViewport &42; Viewport,
FKey Key,
EInputEvent Event
&41;