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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FComponentVisualizer
- FComponentVisualizer::HandleFrustumSelect()
- FSplineComponentVisualizer::HandleFrustumSelect()
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/ComponentVisualizer.h |
Include | #include "ComponentVisualizer.h" |
virtual bool HandleFrustumSelect
&40;
const FConvexVolume & InFrustum,
FEditorViewportClient &42; InViewportClient,
FViewport &42; InViewport
&41;
Remarks
Handle frustum select input