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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FComponentVisualizer
- FComponentVisualizer::GetEditedComponent()
- FSplineComponentVisualizer::GetEditedComponent()
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/ComponentVisualizer.h |
| Include | #include "ComponentVisualizer.h" |
virtual UActorComponent &42; GetEditedComponent&40;&41; const
Remarks
Get currently edited component, this is needed to reset the active visualizer after undo/redo