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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FComponentVisualizer
- FComponentVisualizer::GetCustomInputCoordinateSystem()
- FSplineMeshComponentVisualizer::GetCustomInputCoordinateSystem()
- FSplineComponentVisualizer::GetCustomInputCoordinateSystem()
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/ComponentVisualizer.h |
| Include | #include "ComponentVisualizer.h" |
virtual bool GetCustomInputCoordinateSystem
&40;
const FEditorViewportClient &42; ViewportClient,
FMatrix & OutMatrix
&41; const