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Unreal Engine C++ API Reference > Editor > UnrealEd > FComponentVisualizer
- FComponentVisualizer::DrawVisualization()
- FLandscapeTexturePatchVisualizer::DrawVisualization()
- TAttenuatedComponentVisualizer::DrawVisualization()
- TAttenuatedComponentVisualizer::DrawVisualization()
- TAttenuatedComponentVisualizer::DrawVisualization()
- FWorldPartitionStreamingSourceComponentVisualizer::DrawVisualization()
- FStereoLayerComponentVisualizer::DrawVisualization()
- FSpringComponentVisualizer::DrawVisualization()
- FSpringArmComponentVisualizer::DrawVisualization()
- FSensingComponentVisualizer::DrawVisualization()
- FRectLightComponentVisualizer::DrawVisualization()
- FRadialForceComponentVisualizer::DrawVisualization()
- FPhysicsAnimationComponentVisualizer::DrawVisualization()
- FLocalHeightFogComponentVisualizer::DrawVisualization()
- FDecalComponentVisualizer::DrawVisualization()
- FConstraintComponentVisualizer::DrawVisualization()
- TAttenuatedComponentVisualizer::DrawVisualization()
- FSpotLightComponentVisualizer::DrawVisualization()
- FPointLightComponentVisualizer::DrawVisualization()
- FSplineMeshComponentVisualizer::DrawVisualization()
- FSplineComponentVisualizer::DrawVisualization()
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/ComponentVisualizer.h |
Include | #include "ComponentVisualizer.h" |
virtual void DrawVisualization
&40;
const UActorComponent &42; Component,
const FSceneView &42; View,
FPrimitiveDrawInterface &42; PDI
&41;
Remarks
Draw visualization for the supplied component