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API > API/Editor > API/Editor/UnrealEd
| |
|
| Name |
FComponentTypeEntry |
| Type |
struct |
| Header File |
/Engine/Source/Editor/UnrealEd/Public/ComponentTypeRegistry.h |
| Include Path |
#include "ComponentTypeRegistry.h" |
Syntax
struct FComponentTypeEntry
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| ComponentAssetName |
FString |
Name of the component, corresponds to asset name for blueprint components |
ComponentTypeRegistry.h |
|
| ComponentClass |
TObjectPtr< class UClass > |
Optional pointer to the UClass, will be nullptr for blueprint components that aren't loaded |
ComponentTypeRegistry.h |
|
| ComponentName |
FString |
Name of the component, as typed by the user |
ComponentTypeRegistry.h |
|