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API > API/Editor > API/Editor/UnrealEd
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/ComponentVisualizer.h |
| Include | #include "ComponentVisualizer.h" |
Syntax
struct FComponentPropertyPath
Remarks
Describes a chain of properties from the parent actor of a given component, to the component itself.
Constructors
| Type | Name | Description | |
|---|---|---|---|
FComponentPropertyPath
(
const UActorComponent* Component |
Functions
| Type | Name | Description | |
|---|---|---|---|
| UActorComponent * | GetComponent () |
Gets a pointer to the component, or nullptr if it is not valid | |
| AActor * | Gets the parent owning actor for the component, or nullptr if it is not valid | ||
| bool | IsValid () |
Determines whether the property path is valid or not | |
| void | Reset () |
Resets the property path |
Operators
| Type | Name | Description | |
|---|---|---|---|
| bool | operator!=
(
const FComponentPropertyPath& InRHS |
||
| bool | operator==
(
const FComponentPropertyPath& InRHS |