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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FComponentEditorUtils
Description
Test if the native component is editable. If it is, return a valid pointer to it's FProperty Otherwise, return nullptr. A native component is editable if it is marked as EditAnywhere via meta data tags or is within an editable property container
| Name | GetPropertyForEditableNativeComponent |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Kismet2/ComponentEditorUtils.h |
| Include Path | #include "Kismet2/ComponentEditorUtils.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/ComponentEditorUtils.cpp |
static FProperty * GetPropertyForEditableNativeComponent
(
const UActorComponent * NativeComponent
)