Navigation
API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FComponentAssetBrokerage
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/ComponentAssetBroker.h |
| Include | #include "ComponentAssetBroker.h" |
static void RegisterAssetToComponentMapping
(
UClass * InAssetClass,
TSubclassOf < UActorComponent > InComponentClass,
bool bSetAsPrimary
)
Remarks
Register a component class for a specified asset class