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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FComponentAssetBrokerage
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/ComponentAssetBroker.h |
| Include | #include "ComponentAssetBroker.h" |
static void RegisterAssetToComponentMapping
&40;
UClass &42; InAssetClass,
TSubclassOf< UActorComponent > InComponentClass,
bool bSetAsPrimary
&41;
Remarks
Register a component class for a specified asset class