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Unreal Engine C++ API Reference > Editor > UnrealEd > FComponentAssetBrokerage
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/ComponentAssetBroker.h |
Include | #include "ComponentAssetBroker.h" |
static void RegisterAssetToComponentMapping
&40;
UClass &42; InAssetClass,
TSubclassOf< UActorComponent > InComponentClass,
bool bSetAsPrimary
&41;
Remarks
Register a component class for a specified asset class