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Unreal Engine C++ API Reference > Editor > UnrealEd > FComponentAssetBrokerage
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/ComponentAssetBroker.h |
Include | #include "ComponentAssetBroker.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/ComponentAssetBroker.cpp |
static TArray< UClass &42; > GetSupportedAssets
&40;
UClass &42; InFilterComponentClass
&41;
Remarks
Get the currently supported assets, optionally filtered by the supplied component class