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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FComponentAssetBrokerage
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/ComponentAssetBroker.h |
| Include | #include "ComponentAssetBroker.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/ComponentAssetBroker.cpp |
static UObject * GetAssetFromComponent
(
UActorComponent * InComponent
)
Remarks
Get the currently assigned asset from the component