Navigation
Unreal Engine C++ API Reference > Editor > UnrealEd > FComponentAssetBrokerage
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/ComponentAssetBroker.h |
Include | #include "ComponentAssetBroker.h" |
Source | /Engine/Source/Editor/UnrealEd/Private/ComponentAssetBroker.cpp |
static bool AssignAssetToComponent
&40;
UActorComponent &42; InComponent,
UObject &42; InAsset
&41;
Remarks
Assign the assigned asset to the supplied component