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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FComponentAssetBrokerage
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/ComponentAssetBroker.h |
| Include | #include "ComponentAssetBroker.h" |
Syntax
static TMap < UClass *, FComponentClassList > AssetToComponentClassMap;
Remarks
Map from an asset class to all component classes that can use it The first one in the array is the 'primary'