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Unreal Engine C++ API Reference > Editor > UnrealEd > FComponentAssetBrokerage
References
Module | UnrealEd |
Header | /Engine/Source/Editor/UnrealEd/Public/ComponentAssetBroker.h |
Include | #include "ComponentAssetBroker.h" |
Syntax
static AssetToComponentClassMap;
Remarks
Map from an asset class to all component classes that can use it The first one in the array is the 'primary'