Navigation
API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FCompilerResultsLog
Description
Store a potential warning for a given node in the compiler log. All messages for the node can be committed to the log later by calling CommitPotentialMessages Note: @ will be replaced by node or pin links for nodes/pins passed via varargs
| Name | StorePotentialWarning |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Kismet2/CompilerResultsLog.h |
| Include Path | #include "Kismet2/CompilerResultsLog.h" |
template<typename... ArgTypes>
TSharedRef < FTokenizedMessage > StorePotentialWarning
(
const UEdGraphNode * Source,
const TCHAR * Format,
ArgTypes... Args
)