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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FCompilerResultsLog
Description
Write an error in to the compiler log. Note: @ will be replaced by node or pin links for nodes/pins passed via varargs
| Name | Error |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Kismet2/CompilerResultsLog.h |
| Include Path | #include "Kismet2/CompilerResultsLog.h" |
template<typename... ArgTypes>
TSharedRef < FTokenizedMessage > Error
(
const TCHAR * Format,
ArgTypes... Args
)