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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FCommonEditorCategory
| |
|
| Name |
EValue |
| Type |
enum |
| Header File |
/Engine/Source/Editor/UnrealEd/Public/EditorCategoryUtils.h |
| Include Path |
#include "EditorCategoryUtils.h" |
Syntax
enum EValue
{
AI,
Animation,
Audio,
Development,
Effects,
Gameplay,
Input,
Math,
Networking,
Pawn,
Physics,
Rendering,
Transformation,
Utilities,
FlowControl,
UserInterface,
AnimNotify,
BranchPoint,
String,
Text,
Name,
Enum,
Struct,
Macro,
Delegates,
Class,
Variables,
}
Values
| Name |
Remarks |
| AI |
Function categories: |
| Animation |
|
| Audio |
|
| Development |
|
| Effects |
|
| Gameplay |
|
| Input |
|
| Math |
|
| Networking |
|
| Pawn |
|
| Physics |
|
| Rendering |
|
| Transformation |
|
| Utilities |
|
| FlowControl |
|
| UserInterface |
|
| AnimNotify |
|
| BranchPoint |
|
| String |
Type library categories: |
| Text |
|
| Name |
|
| Enum |
|
| Struct |
|
| Macro |
|
| Delegates |
|
| Class |
|
| Variables |
|