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API > API/Editor > API/Editor/UnrealEd
| Name | FClassThumbnailScene |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Public/ThumbnailHelpers.h |
| Include Path | #include "ThumbnailHelpers.h" |
Syntax
class FClassThumbnailScene : public FClassActorThumbnailScene
Inheritance Hierarchy
- FGCObject → FPreviewScene → FThumbnailPreviewScene → FClassActorThumbnailScene → FClassThumbnailScene
- FTickableObjectBase → FTickableEditorObject → FThumbnailPreviewScene → FClassActorThumbnailScene → FClassThumbnailScene
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FClassThumbnailScene() |
Constructor/Destructor | ThumbnailHelpers.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CurrentClass | UClass * | The class that is currently being rendered. NULL when not rendering. | ThumbnailHelpers.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetClass
(
UClass* Class |
Sets the class use in the next CreateView() | ThumbnailHelpers.h |
Protected
Overridden from FClassActorThumbnailScene
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual USceneThumbnailInfo * GetSceneThumbnailInfo
(
const float TargetDistance |
Get the scene thumbnail info to use for the object currently being rendered | ThumbnailHelpers.h |