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A mapping of class name to the resource stats for objects of that class
| Name | FClassResourceMap |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Commandlets/EditorCommandlets.h |
| Include Path | #include "Commandlets/EditorCommandlets.h" |
Syntax
class FClassResourceMap : public TMultiMap< FName, FObjectResourceStat >
Inheritance Hierarchy
- TMapBase → TSortableMapBase → TMultiMap → FClassResourceMap