Navigation
API > API/Editor > API/Editor/UnrealEd
Used during asset renaming/duplication to specify class-specific package/group targets.
| Name | FClassMoveInfo |
| Type | struct |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Editor/UnrealEdEngine.h |
| Include Path | #include "Editor/UnrealEdEngine.h" |
Syntax
USTRUCT ()
struct FClassMoveInfo
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FClassMoveInfo() |
Editor/UnrealEdEngine.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bActive | uint32 | If true, this info is applied when moving/duplicating assets. | Editor/UnrealEdEngine.h |
|
| ClassName | FString | The type of asset this MoveInfo applies to. | Editor/UnrealEdEngine.h |
|
| GroupName | FString | The target group info which assets of this type are moved/duplicated. | Editor/UnrealEdEngine.h |
|
| PackageName | FString | The target package info which assets of this type are moved/duplicated. | Editor/UnrealEdEngine.h |
|