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| Name | FClassIconFinder |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Public/ClassIconFinder.h |
| Include Path | #include "ClassIconFinder.h" |
Syntax
class FClassIconFinder
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static const FSlateBrush * FindIconForActor
(
const TWeakObjectPtr< const AActor >& InActor |
Find the small icon to use for the supplied actor | ClassIconFinder.h | |
static const FSlateBrush * FindIconForActors
(
const TArray< TWeakObjectPtr< AActor > >& InActors, |
Find the best fitting small icon to use for the supplied actor array | ClassIconFinder.h | |
static FSlateIcon FindSlateIconForActor
(
const TWeakObjectPtr< const AActor >& InActor |
Find the small icon to use for the supplied actor | ClassIconFinder.h | |
static const FSlateBrush * FindThumbnailForClass
(
const UClass* InClass, |
Find the large thumbnail name to use for the supplied class | ClassIconFinder.h | |
static const UClass * GetIconClassForAssetData
(
const FAssetData& InAssetData, |
Utility function to convert an asset into the most suitable class possible for use by the icon finder | ClassIconFinder.h | |
static const UClass * GetIconClassForBlueprint
(
const UBlueprint* InBlueprint |
Utility function to convert a Blueprint into the most suitable class possible for use by the icon finder | ClassIconFinder.h | |
static const FSlateBrush * LookupBrush
(
FName IconName |
ClassIconFinder.h |