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API > API/Editor > API/Editor/UnrealEd
Type
typedef TBaseDelegate_TwoParams< bool, const UWorld *, FName > FCanDoEditorBuildDelegate
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/EditorBuildUtils.h |
| Include | #include "EditorBuildUtils.h" |
Remarks
Delegate to validate if a custom editor build can be executed.