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API > API/Editor > API/Editor/UnrealEd
| Name | FCSVImportSettings |
| Type | struct |
| Header File | /Engine/Source/Editor/UnrealEd/Classes/Factories/CSVImportFactory.h |
| Include Path | #include "Factories/CSVImportFactory.h" |
Syntax
USTRUCT (BlueprintType )
struct FCSVImportSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FCSVImportSettings() |
Factories/CSVImportFactory.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bDataIsJson | bool | Despite its name, DataToImport can be JSON instead of CSV if this bool is set | Factories/CSVImportFactory.h | |
| bForceAutomatedImport | bool | True to force IsAutomatedImport to return true during the import | Factories/CSVImportFactory.h | |
| DataToImport | FString | Factories/CSVImportFactory.h | ||
| ImportCurveInterpMode | TEnumAsByte< ERichCurveInterpMode > | Factories/CSVImportFactory.h |
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| ImportRowStruct | TObjectPtr< UScriptStruct > | Factories/CSVImportFactory.h |
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| ImportType | ECSVImportType | Factories/CSVImportFactory.h |
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