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API > API/Editor > API/Editor/UnrealEd
References
| Module | UnrealEd |
| Header | /Engine/Source/Editor/UnrealEd/Public/EditorBuildUtils.h |
| Include | #include "EditorBuildUtils.h" |
Syntax
struct FBuildOptions
Remarks
Names of the built-in editor build types.
Constants
| Name | Description |
|---|---|
| BuildAIPaths | Build all AI paths |
| BuildAll | Build everything |
| BuildAllLandscape | Build All Landscape Data |
| BuildAllOnlySelectedPaths | Build everything except for paths only build selected |
| BuildAllSubmit | Build everything and submit to source control |
| BuildGeometry | Build all geometry |
| BuildHierarchicalLOD | Build HLODs |
| BuildLandscapeSplineMeshes | Build landscape spline meshes |
| BuildLighting | Build lighting |
| BuildMinimap | Build minimap |
| BuildSelectedAIPaths | Build only selected AI paths |
| BuildTextureStreaming | Build texture streaming |
| BuildVirtualTexture | Build virtual textures |
| BuildVisibleGeometry | Build only visible geometry |