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Names of the built-in editor build types.
| Name | FBuildOptions |
| Type | struct |
| Header File | /Engine/Source/Editor/UnrealEd/Public/EditorBuildUtils.h |
| Include Path | #include "EditorBuildUtils.h" |
Syntax
struct FBuildOptions
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| BuildAIPaths | const FName | Build all AI paths | EditorBuildUtils.h |
| BuildAll | const FName | Build everything | EditorBuildUtils.h |
| BuildAllLandscape | const FName | Build All Landscape Data | EditorBuildUtils.h |
| BuildAllOnlySelectedPaths | const FName | Build everything except for paths only build selected | EditorBuildUtils.h |
| BuildAllSubmit | const FName | Build everything and submit to source control | EditorBuildUtils.h |
| BuildGeometry | const FName | Build all geometry | EditorBuildUtils.h |
| BuildHierarchicalLOD | const FName | Build HLODs | EditorBuildUtils.h |
| BuildLandscapeSplineMeshes | const FName | Build landscape spline meshes | EditorBuildUtils.h |
| BuildLighting | const FName | Build lighting | EditorBuildUtils.h |
| BuildMinimap | const FName | Build minimap | EditorBuildUtils.h |
| BuildSelectedAIPaths | const FName | Build only selected AI paths | EditorBuildUtils.h |
| BuildTextureStreaming | const FName | Build texture streaming | EditorBuildUtils.h |
| BuildVirtualTexture | const FName | Build virtual textures | EditorBuildUtils.h |
| BuildVisibleGeometry | const FName | Build only visible geometry | EditorBuildUtils.h |