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| Name | FBlueprintThumbnailScene |
| Type | class |
| Header File | /Engine/Source/Editor/UnrealEd/Public/ThumbnailHelpers.h |
| Include Path | #include "ThumbnailHelpers.h" |
Syntax
class FBlueprintThumbnailScene : public FClassActorThumbnailScene
Inheritance Hierarchy
- FGCObject → FPreviewScene → FThumbnailPreviewScene → FClassActorThumbnailScene → FBlueprintThumbnailScene
- FTickableObjectBase → FTickableEditorObject → FThumbnailPreviewScene → FClassActorThumbnailScene → FBlueprintThumbnailScene
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FBlueprintThumbnailScene() |
Constructor/Destructor | ThumbnailHelpers.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CurrentBlueprint | TWeakObjectPtr< class UBlueprint > | The blueprint that is currently being rendered. NULL when not rendering. | ThumbnailHelpers.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void BlueprintChanged
(
UBlueprint* Blueprint |
Refreshes components for the specified blueprint | ThumbnailHelpers.h | |
void SetBlueprint
(
UBlueprint* Blueprint |
Sets the static mesh to use in the next CreateView() | ThumbnailHelpers.h |
Protected
Overridden from FClassActorThumbnailScene
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual USceneThumbnailInfo * GetSceneThumbnailInfo
(
const float TargetDistance |
Get the scene thumbnail info to use for the object currently being rendered | ThumbnailHelpers.h |