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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FBlueprintEditorUtils
Description
Handle old AnimBlueprints (state machines in the wrong position, transition graphs with the wrong schema, etc...)
Handle old Anim Blueprints (state machines in the wrong position, transition graphs with the wrong schema, etc...)
| Name | UpdateOutOfDateAnimBlueprints |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
| Include Path | #include "Kismet2/BlueprintEditorUtils.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp |
static void UpdateOutOfDateAnimBlueprints
(
UBlueprint * Blueprint
)