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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FBlueprintEditorUtils
Description
Whether or not the blueprint should regenerate its class on load or not. This prevents macros and other BP types not marked for reconstruction from being recompiled all the time
| Name | ShouldRegenerateBlueprint |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
| Include Path | #include "Kismet2/BlueprintEditorUtils.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp |
static bool ShouldRegenerateBlueprint
(
UBlueprint * Blueprint
)