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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FBlueprintEditorUtils
Description
- Sets the custom category on the function or macro
-
Will not change the category for functions defined via native classes.
| Name | SetBlueprintFunctionOrMacroCategory |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
| Include Path | #include "Kismet2/BlueprintEditorUtils.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp |
static void SetBlueprintFunctionOrMacroCategory
(
UEdGraph * Graph,
const FText & NewCategory,
bool bDontRecompile
)
Parameters
| Name | Remarks |
|---|---|
| Graph | Graph associated with the function or macro |
| NewCategory | The new value of the custom category for the function |
| bDontRecompile | If true, the blueprint will not be marked as modified, and will not be recompiled. |