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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FBlueprintEditorUtils
Description
- Sets the layer group on the anim graph
-
Will not change the category for functions defined via native classes.
| Name | SetAnimationGraphLayerGroup |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
| Include Path | #include "Kismet2/BlueprintEditorUtils.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp |
static void SetAnimationGraphLayerGroup
(
UEdGraph * InGraph,
const FText & InGroupName
)
Parameters
| Name | Remarks |
|---|---|
| InGraph | Graph associated with the layer |
| InGroupName | The new value of the group for the layer |