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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FBlueprintEditorUtils
Description
Cleanses a name of invalid characters and replaces them with '_'. See UE_BLUEPRINT_INVALID_NAME_CHARACTERS for invalid characters.
| Name | ReplaceInvalidBlueprintNameCharacters |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
| Include Path | #include "Kismet2/BlueprintEditorUtils.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp |
static void ReplaceInvalidBlueprintNameCharacters
(
FString & InBaseName
)
Parameters
| Name | Remarks |
|---|---|
| InBaseName | The base name to assign |