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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FBlueprintEditorUtils
Description
Tries to rename the supplied graph. Cleans up function entry node if one exists and marks objects for modification
Rename a graph and mark objects for modified
| Name | RenameGraph |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
| Include Path | #include "Kismet2/BlueprintEditorUtils.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp |
static void RenameGraph
(
class UEdGraph * Graph,
const FString & NewName
)
Parameters
| Name | Remarks |
|---|---|
| Graph | The graph to rename. |
| NewName | The new name for the graph |