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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FBlueprintEditorUtils
Description
Optimized refresh of nodes that depend on external blueprints. Refreshes the nodes, but does not recompile the skeleton class
| Name | RefreshExternalBlueprintDependencyNodes |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
| Include Path | #include "Kismet2/BlueprintEditorUtils.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp |
static void RefreshExternalBlueprintDependencyNodes
(
UBlueprint * Blueprint,
UStruct * RefreshOnlyChild
)