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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FBlueprintEditorUtils
Description
Copies the value from the passed in string into a property. ContainerMem points to the Struct or Class containing Property NOTE: This function does not work correctly with static arrays.
| Name | PropertyValueFromString |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
| Include Path | #include "Kismet2/BlueprintEditorUtils.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp |
static bool PropertyValueFromString
(
const FProperty * Property,
const FString & StrValue,
uint8 * Container,
UObject * OwningObject,
int32 PortFlags
)