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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FBlueprintEditorUtils
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void PreloadConstructionScript
(
UBlueprint* Blueprint |
Preloads the construction script, and all templates therein, for the given Blueprint object | Kismet2/BlueprintEditorUtils.h | |
static void PreloadConstructionScript
(
USimpleConstructionScript* SimpleConstructionScript |
Preloads the given construction script, and all templates therein | Kismet2/BlueprintEditorUtils.h |
PreloadConstructionScript(UBlueprint *)
Description
Preloads the construction script, and all templates therein, for the given Blueprint object
| Name | PreloadConstructionScript |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
| Include Path | #include "Kismet2/BlueprintEditorUtils.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp |
static void PreloadConstructionScript
(
UBlueprint * Blueprint
)
PreloadConstructionScript(USimpleConstructionScript *)
Description
Preloads the given construction script, and all templates therein
| Name | PreloadConstructionScript |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
| Include Path | #include "Kismet2/BlueprintEditorUtils.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp |
static void PreloadConstructionScript
(
USimpleConstructionScript * SimpleConstructionScript
)