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API > API/Editor > API/Editor/UnrealEd > API/Editor/UnrealEd/FBlueprintEditorUtils
Description
Call PostEditChange() on all Actors based on the given Blueprint
Call PostEditChange() on any Actors that are based on this Blueprint
| Name | PostEditChangeBlueprintActors |
| Type | function |
| Header File | /Engine/Source/Editor/UnrealEd/Public/Kismet2/BlueprintEditorUtils.h |
| Include Path | #include "Kismet2/BlueprintEditorUtils.h" |
| Source | /Engine/Source/Editor/UnrealEd/Private/Kismet2/BlueprintEditorUtils.cpp |
static void PostEditChangeBlueprintActors
(
UBlueprint * Blueprint,
bool bComponentEditChange
)